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Victoro

14
Posts
1
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1
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A member registered Feb 03, 2017

Recent community posts

this is one of the most original TIC-80 idea for a game. Its not everyday that you see a trading sim. The core is good. now you can implement some backstory and radon events to cause price fluctuations and minor bonus/onus while you travell betwen the points!

(1 edit)

well. Lua work with labeling, right?

You can emulate a basic line flux declaring labels and calling it like as with a "goto" command. Basic is a sexy old Milfy language. Good to learning "basic" algorithm and to code some nice CYOA text based games.


Just a idea.


Lately i've been fiddling with a old BASIC game. Hammurabi. Do you know? I think i can convert it to lua if i work really hard.

That, was pretty cool!! Wow ho ho!

this could be of use to messy coders like moi. Ha ha ha!

(2 edits)

my demo

Hey i think i figured out the method!

Is something like this?

-- author: Victoro

-- desc: fade effect

-- script: lua

t=0

x=104

y=24

mode=0

scr={x=240,y=128}

local function fade()

if t<5 then

poke(0x3fc0,t*50)

poke(0x3fc1,t*50)

poke(0x3fc2,t*50)

return

else

poke(0x3fc0,0)

poke(0x3fc1,0)

poke(0x3fc2,0)

cls()

mode=1

end

end

function TIC()

t=t+0.06

cls()

if mode==0 then fade() end

if mode==1 then

spr(1+(t%6)/3,x,y,-1,4)

print("TIC-80",(scr.x//2)-19,(scr.y//2),t*10)

end

end

Oh! Hahahah! My bad! :D

Man this really is a motivation for laconic coders, he he!

Of course, look this example:

See? No matter if i type an "--" for comments. The counter at the right corner still count my letters... What i'm supposedly doing wrong?

TIC-80 community · Created a new topic simple doubt

Is not the double--trace "--- comments here" command supposed to be ignored by the byte counter of the script?

I just realise that no matter if i wrote an "--Comment" or a "--[[comment--]]" the byte counter continued to increment as i was typing like tere were no "--" in the line.


Is this a glitch?

I support and endorse it! The name TiC-80 got the kind of retro-feeling that is a Inspiration by it's self!

Wow! Mr Deck. I'm Impressed! This is the kind of tool that can releave the pain of make a nice cutscene into a game.

Ok. I get it. Thanks!

Can i declare a luna variable as integer like in C? I thought that the script interprets all values as float


Well that was enlighting. Thanks!

Beg your pardon sir. But i did not fail to notice that you just speak of the Luna 32bit threshold limitations


My question is. What is the number value limit that i can reach in TIC in order to prevent overflow.


And if my memory does not fail me . The "other one" has a limit of -32768.00 to 32767.99 in number range.